Robot Foot Games Helping you improve your games as we improve our own. :)

15Dec/110

Level Editor For Your XNA Platformer Based Games

When I first started out a level editor was beyond my abilities (or so I thought) but thanks to Nick Gravelyn's Tile Engine video series it's actually quite easy to get the basics of a level editor set up! It was also the first time I actually made something out of WinForms so it was a learning process along the way. The editor is very simple and comes with all of the source code so if you were ever wondering how you might tackle making one yourself  it's an excellent starting point to just tinker around and learn how the pieces fit together.

You can check out the project page on bitbucket to download and get more information but the general features of the editor are:

  • Open and Save .txt files (the format used for levels)
  • Paint/Erase/Fill tools so you can quickly change the appearance of your levels without editing them by hand
  • Tiles are displayed as images so you can easily see what you're editing with.

The project comes with a default XNA 4.0 version of the PSK so if you just want to check it out and play around with the editor you can do so (if you have Visual Studio).

Check out the Wiki Page if you want to get it working with your own PSK-based game.

I also made a video showing off just how easy it is to add it to your game (Nomis: Legacy Islands). I'm adding the Editor to my first game (which was based on the PSK) in the video.

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