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> <channel><title>Comments for Robot Foot Games</title> <atom:link href="http://robotfootgames.com/comments/feed/" rel="self" type="application/rss+xml" /><link>http://robotfootgames.com</link> <description>Helping you improve your games as we improve our own. :)</description> <lastBuildDate>Tue, 08 May 2012 19:08:23 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>Comment on Adding a Gun to the Platform Starter Kit by Jeff Brown</title><link>http://robotfootgames.com/xna-tutorials/74-xna-platformer-starter-kit-adding-a-gun#comment-1003</link> <dc:creator>Jeff Brown</dc:creator> <pubDate>Tue, 08 May 2012 19:08:23 +0000</pubDate> <guid
isPermaLink="false">http://robotfootgames.com/blog/?p=45#comment-1003</guid> <description>Good catch, I updated the post. :)</description> <content:encoded><![CDATA[<p>Good catch, I updated the post. <img
src='http://robotfootgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>Comment on Adding a Gun to the Platform Starter Kit by Richard Bass</title><link>http://robotfootgames.com/xna-tutorials/74-xna-platformer-starter-kit-adding-a-gun#comment-1002</link> <dc:creator>Richard Bass</dc:creator> <pubDate>Tue, 08 May 2012 17:21:44 +0000</pubDate> <guid
isPermaLink="false">http://robotfootgames.com/blog/?p=45#comment-1002</guid> <description>I added in this if statement to do what I wanted.
if (isAlive == true)
{
spriteBatch.Draw(
arm.sprite,
arm.position,
null,
Color.White,
arm.rotation,
arm.center,
1.0f,
flip,
0);
}</description> <content:encoded><![CDATA[<p>I added in this if statement to do what I wanted.</p><p> if (isAlive == true)<br
/> {<br
/> spriteBatch.Draw(<br
/> arm.sprite,<br
/> arm.position,<br
/> null,<br
/> Color.White,<br
/> arm.rotation,<br
/> arm.center,<br
/> 1.0f,<br
/> flip,<br
/> 0);<br
/> }</p> ]]></content:encoded> </item> <item><title>Comment on Adding a Gun to the Platform Starter Kit by Richard Bass</title><link>http://robotfootgames.com/xna-tutorials/74-xna-platformer-starter-kit-adding-a-gun#comment-1001</link> <dc:creator>Richard Bass</dc:creator> <pubDate>Tue, 08 May 2012 17:13:13 +0000</pubDate> <guid
isPermaLink="false">http://robotfootgames.com/blog/?p=45#comment-1001</guid> <description>How do I make the gun die with the player? I thought it was as simple as arm.alive = false but this did not work. Presenting my finished game tomorrow,very excited!</description> <content:encoded><![CDATA[<p>How do I make the gun die with the player? I thought it was as simple as arm.alive = false but this did not work. Presenting my finished game tomorrow,very excited!</p> ]]></content:encoded> </item> <item><title>Comment on Adding a Gun to the Platform Starter Kit by Jeff Brown</title><link>http://robotfootgames.com/xna-tutorials/74-xna-platformer-starter-kit-adding-a-gun#comment-1000</link> <dc:creator>Jeff Brown</dc:creator> <pubDate>Mon, 07 May 2012 08:39:29 +0000</pubDate> <guid
isPermaLink="false">http://robotfootgames.com/blog/?p=45#comment-1000</guid> <description>Thanks for catching that, updated!</description> <content:encoded><![CDATA[<p>Thanks for catching that, updated!</p> ]]></content:encoded> </item> <item><title>Comment on Saving/Loading using EasyStorage with XNA 4.0 by Jeff Brown</title><link>http://robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40#comment-999</link> <dc:creator>Jeff Brown</dc:creator> <pubDate>Sat, 05 May 2012 03:06:36 +0000</pubDate> <guid
isPermaLink="false">http://robotfootgames.com/blog/?p=107#comment-999</guid> <description>A crash in any location will cause your game to fail. It sounds like you might be saving/loading something and not using a Try/Catch block when you remove the MU. Whenever you attempt to save or load data make sure to use something like the following:
&lt;code&gt;try
{
//attempt to save data
}
catch ()
{
//if something went wrong, we end up in here
}&lt;/code&gt;</description> <content:encoded><![CDATA[<p>A crash in any location will cause your game to fail. It sounds like you might be saving/loading something and not using a Try/Catch block when you remove the MU. Whenever you attempt to save or load data make sure to use something like the following:<br
/> <code>try<br
/> {<br
/> //attempt to save data<br
/> }<br
/> catch ()<br
/> {<br
/> //if something went wrong, we end up in here<br
/> }</code></p> ]]></content:encoded> </item> </channel> </rss>
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